
I'm gonna attempt to save us all some frustration and emphasize the fact that I'm not asking about LNP or ANY other similar pre-packaged tool. I cannot find a single reference anywhere that walks through the process of manually installing a new tileset.
#DWARF FORTRESS TILESET OBSIDIAN INSTALL#
The DF documentation is pretty sparse and I haven't been able to successfully install any tileset by following it. And every other reference, tutorial, book, or video that I've found all points to using LNP which I'm not asking about. The best I can tell, it seems like there are actually multiple (in fact, many) different files/settings that need to be modified to use a given tileset. Additionally, the main tilesets (located in the /data/art/ folder). Hi there My name is Oversalt and for years I have quietly relied on this community's tips and advice to learn and try new things so please allow me to give a little something back with these hopefully useful comparisons. This graphics pack requires the SDL Windows, Mac, or Linux version of Dwarf Fortress. And to add further complication, it seems like perhaps not all of them need to be modified, depending on various factors (like current resolution). Dwarf Fortress 2020 - Graphics & Tileset Comparisons - Let me know your favorites. But I can find no reference that documents what modifications need to be made, what the various modifications do (so that I can decide if I need to make that particular change), etc. Or I could be totally wrong about all of that. How do I manually install a tileset in just vanilla, out-of-the-box Dwarf Fortress?ĭwarf fortress has four different values for font and tileset files. That is because it reuses the same symbols for both text, displaying tiles, and data. However, DF is smart enough to be able to use a tile set for only its graphics, not its text, 'mostly'. It's written for the use of the standard windows-1252 encoding (also known as latin-1 or IBM CP 437.). Here's what each of the four font value options mean: 'Somewhat' fixing the issue: The reason it can somewhat separate things is because it tends to use the ASCII set for text and the Extended set for "graphics". This sets the replacement images for the 256 font characters. At smaller display resolutions, the game window may take up more space than is available on your screen but can be fixed by resizing the game window, which will cause the pixels to be drawn at a scaled-down size to-fit. You can and should set this to a text font file (i.e. As a 16x16 graphics pack, this tileset looks best at a display resolution of at least 1280 horizontally by 400 vertically. This prevents your tileset graphics from overwriting characters such as 0 or. If you prefer the graphics for these tiles over somewhat less legible text, you can set this to your graphics file.

